While I have not been posting much about Global Agenda, I and a few others have been playing it somewhat frequently of late, and having a good time (InqClan if you want to join us).
GA is one of those “fun in doses” games, which makes it perfect for the F2P model. I’m pretty sure it also sells power (not at the cap yet, so I’ve not seen end-game stuff or how cash effects it), but given that the game falls under the “I don’t care that much” category, I’m not bothered. I’m consistent like that…
One should not confuse “don’t care that much” with GA not being a good game. I think it is. It has a nice combat system, good graphics, makes some nice design decisions, etc. I’d say currently its biggest shortfall is that its PvE goes into total grind-mode after level 18.
“But SynCaine, I thought GA was a PvP game?”
It is. But it’s not Halo or CounterStrike. It’s an MMO (in the new, more general sense of the term), and even a PvP MMO needs good PvE to provide a PvP break. And GA has some pretty decent PvE pre-18. The open-zone desert stuff is fun. It’s not gods-gift to MMO PvE content, but given how combat works and all that, it’s not bad. There’s something oddly enjoyable about just zipping around with a jetpack blasting random trash in a desert.
So I’m happy to see that the next update is mostly PvE focused, and looks to add more of the open zone stuff. As I mentioned, the PvP they currently have is good, and while more maps and such are nice, you don’t really need to shake that part up. Rather, you need to give people something to do to take a break, because currently that break is to log off. The more stuff you can do while waiting for others to log on, the higher the odds of actually getting a group together become.
